Dota 2
Dota 2 - Kill
{
"name": "kill",
"type": "player"
"time": <milliseconds since match started>,
"period":
{
"type": "match",
"value": -1 (unused)
},
"payload":
{
"killer": <killer id>,
"victim": <victim id>,
"deny": <true|false>,
"suicide": <true|false>,
"respawnTime": <milliseconds to respawn>,
}
}
Dota 2 - Killed ancient
{
"name": "killed-ancient",
"type": "player"
"time": <milliseconds since match started>,
"period":
{
"type": "match",
"value": -1 (unused)
},
"payload":
{
"killerTeam": <home|away>
}
}
Dota 2 - Level up
{
"name": "level-up",
"type": "player"
"time": <milliseconds since match started>,
"period":
{
"type": "match",
"value": -1 (unused)
},
"payload":
{
"player": <player id>,
"level": <level number>
}
}