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Automate and scale your operations with a fully automated, end-to-end data collection solution powered by AI tracking technology

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scouting

SCOUTING and stats
FEEDS

Our scouting and stats feeds, powered by proprietary AI tracking technology and game server integration, ensure unparalleled granularity, scalability, and flawless accuracy without the typical human errors.
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unified data
format

The trading-friendly data is delivered in real time from a LIVE or offline source through API or message queues.
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scouting
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live

live data
dashboard

You can receive and manage all your scouting and stats feed data in real time from a dashboard interface.
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HOW IT WORKS

AVA - our proprietary technology - connects to a gaming console or video stream, extracting and handling high amounts of data even from games that don’t offer access to their API. It is all supported by a scalable, Cloud-based data infrastructure that can sustain the load of multiple simultaneous streams.

diagram

IN-GAME DATA POINTS AND
TRACKED INCIDENTS

More LIVE incidents and statistics are available upon discussion. All the game data is backed up on the server and ready to be used or distributed further for content creation, training or betting data.

Live incidents
Game status
  • Match not started/interrupted
  • Match suspended/paused
  • 1st/2nd half started/ended
  • Half time started/ended
  • Timer & 1st/2nd half added time
Incidents
  • Match score
  • Goals per team
  • Kick off
  • Yellow & red cards per team
  • Penalty awarded/missed
  • Ball location
  • Team in possession
     
  • Ball safe/attack/dangerous attack
  • Corners with location
  • Free kick/dangerous free kick
  • Throw-in
  • Goal kick
  • Substitutions
Statistics
Player (1v1 mode)
  • Total shots on goal
  • % of shots on goal over total shots
  • Total successful passes
  • % of successful passes over the total number of passes
  • Failed passes not forced
  • Goal attempts
  • Expected Goals
 
  • Zone through which each team attacks (on the wings or in the center)
  • Time that has gone ahead on the scoreboard
  • Possession in rival field vs in own field
  • Possession time per match/ half part
  • % successful dribbles
Clubs
  • Possession
  • Possession in rival field vs possession in own field
  • Win/Loss percentage
  • Consecutive wins
  • Goals for/against
Live incidents
Game status
  • Match not started/interrupted
  • Match suspended/paused
  • 1st/2nd/3rd period started/ended
  • Timer
Incidents
  • Match score
  • Goals per team
  • Kick off
  • Team in possession
Statistics
Player (1v1 mode)
  • Total shots
  • Hits
  • Time on attack
  • Passing
  • Faceoffs won
 
  • Penalty minutes
  • Powerplays
  • Shorthanded goals
  • Powerplay minutes
Live incidents
Game status
  • Match not started/interrupted
  • Match suspended/paused
  • Q1/Q2/Q3/Q4/OT started/ended
  • Half time started/ended
  • Timer
Incidents
  • Match score
  • Points scored per team
  • Tip off winning team
  • Team in possession
  • Fouls and violations
  • Timeouts
  • Free throws awarded
  • Free throws scored/missed
Statistics
Player (1v1 mode)
  • Statistics per quarter/match
  • Points
  • Field goals
  • 3 Pointers
  • Free throws
  • Fast break points
  • Points in the paint
 
  • Second chance points
  • Bench points
  • Assists
  • Offensive rebounds
  • Defensive rebounds
  • Steals
Clubs
  • Blocks
  • Turonovers (points off)
  • Team fouls
  • Dunks
Live incidents
Game status
  • Organizer
  • Tournament
  • Teams playing
  • Match type
  • Map
  • Game
  • Team line-up
  • Round
  • Game score
  • Team sides
  • Team kills
  • Team balance
     
  • Player position
  • Player state
  • Player health
  • Player armor
  • Player score
  • Player kills
  • Player deaths
  • Player assists
  • Player balance
  • Player main weapon
  • Bomb position
  • Timeline
Incidents
  • Kills and headshots
  • Bomb events
  • Round outcome
  • Game outcome
Statistics
Player
  • Kills per round
  • Matches played
  • K/D
  • Headshot percent
  • Headshots per match
  • Kills per match
  • Deaths per match
  • Assists per match
  • High value kills per match
 
  • Suicides per match
  • Damage dealt per match
  • Damage dealt per round
  • Kills per round
  • Deaths per round
  • Assists per round
  • Headshots per round
  • High value kills per round
Team
  • Win %
  • Matches played
  • Matches won
  • Best map
  • Worst map
  • K/D
  • Kills per round
  • Headshot percent
  • Won rounds as T
  • Won rounds as CT
  • CT efficiency
  • T efficiency
 
  • Kills
  • Headshots
  • Assists
  • Deaths
  • Defends
  • Defusals
  • Detonations
  • Eliminations
  • Targets saved
  • Matches lost
  • Rounds played as T
  • Rounds played as CT
Live incidents
Game status
  • Organizer
  • Tournament
  • Teams playing
  • Game
  • Team line-up
  • Game score
  • Team sides
  • Team kills
  • Team building destroyed
  • Team balance
  • Player hero pick
  • Player position
 
  • Player state
  • Player health
  • Hero level
  • Player kills
  • Player deaths
  • Player assists
  • Player balance
  • Timeline
Incidents
  • Player kills position
  • Building destroyed position
  • Player kills
  • Building destroyed
  • Monster kills
  • Monster kills position
  • Game outcome
Statistics
Player
  • Kill participation
  • Matches played
  • KDA
  • Gold per match
  • Gold per minute
  • Kills per match
  • Deaths per match
  • Assists per match
  • Average minion kills per match
Team
  • Win %
  • Matches played
  • Matches won
  • Matches lost
  • Average kills per match
  • Average deaths per match
  • K/D
  • Average tower kills
  • Average gold farmed
  • Average baron kills
  • Average dragon kills
  • Average herald kills
  • First baron
  • First blood
 
  • First dragon
  • First herald
  • First tower
  • KDA ratio
  • Total kills
  • Total assists
  • Total deaths
  • Total gold farmed
  • Total baron kills
  • Total dragon kills
  • Total herald kills
  • Total tower kills
Live incidents
Game status
  • Organizer
  • Tournament
  • Teams playing
  • Game
  • Team line-up
  • Game score
  • Team faction
  • Team kills
  • Team building destroyed
  • Team balance
  • Player hero pick
  • Player position
  • Player state
 
  • Player health
  • Player mana
  • Hero level
  • Player kills
  • Player deaths
  • Player assists
  • Player balance
  • Timeline
Incidents
  • Player kills position
  • Building destroyed position
  • Player kills
  • Building destroyed
  • Roshan kills
  • Roshan kills position
  • Game outcome
Statistics
Player
  • Kill participation
  • Matches played
  • KDA
  • Gold per match
  • Gold per minute
  • Kills per match
  • Deaths per match
  • Assists per match
  • Average denies per match
  • Average last hits per match
Team
  • Win %
  • Matches played
  • Matches won
  • Matches lost
  • Average kills per match
  • Average deaths per match
  • K/D
  • Average tower kills
  • Average gold farmed
  • Average Roshan kills
  • First Roshan
  • First blood
 
  • First tower
  • KDA ratio
  • Total kills
  • Total assists
  • Total deaths
  • Total roshan kills
  • Total tower kills
  • Total gold farmed
Live incidents
Game status
  • Session not started/interrupted
  • Session suspended/paused
  • Timer/Lap counter
  • Driver lineup/Number of laps
Incidents
  • Race winner
  • Racing flags
  • LIVE lap times per drivers
  • Fastest lap
  • LIVE track positions
 
  • Light/hard contact/off track
  • Critical contact with a wall/car
  • Driver in pit
  • Driver abandon/out of session
Statistics
Driver Standings
  • Points
  • Wins
  • Poles
  • Podiums
  • Avg start
 
  • Avg finish
  • Laps lead
  • Fastest laps
  • Km driven
Team Standings
  • Points
  • Wins
  • Poles
  • Podiums
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